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LOD Texture Switcher – Auto Texture Optimization by Distance (Blender Node Group)

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LOD Texture Switcher – Auto Texture Optimization by Distance (Blender Node Group)

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Optimize your Blender scenes like a pro with this smart LOD Texture Switcher Node Group.

This node group allows you to automatically switch between high, medium, and low-resolution textures based on the distance from the camera — just like Level of Detail (LOD) systems in game engines.


Ideal for:

  • Large environments
  • Scene optimization
  • Faster rendering
  • Massive world-building in Eevee or Cycles

🎯 Features:

  • Plug-and-play node group (Blender 2.7+) (4.5 support)
  • Drag-and-drop 1K / 512px / 256px textures
  • View Distance-based automatic transitions
  • Clean, editable setup with customizable thresholds
  • Works in Eevee and Cycles

🔧 Includes:

  • Node Group (.blend)
  • Example scene with LOD brick texture preview
  • Setup guide

Save memory, speed up renders, and keep your scenes optimized with smarter texture handling!


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